The Bottom Line?
With VR, the sky's the limit. And this time round, I didn’t spend much time on social VR, nor did I really touch on the possibilities for video game entertainment. But hopefully these points have whetted your appetite. The best part is, in a just a few months time, you’ll have a few options:
First we have the Rift. Expected to ship later this month for £499 ($599 USD), it’ll have a 2160x1200px screen – so nice and roomy – with a refresh rate of 90Hz. It’ll also be the very first mass market headset available when it launches – though beware of potentially limited initial stock…
Preorders for the Vive went live today (Monday 29th Feb.) – priced at $799 (around £575). It may be the priciest thus far, but it’s definitely worth a look for the spatial awareness factor. That means that as you walk around a space with the headset on, the unit will be aware of this and factor your activity into the experience.
Sony’s offering, which should arrive sometime in Q1 of this year, also looks promising. It’s expected to be packing a 1920x1080px screen, with a respectable 120Hz frequency. Given a potential install base of approx. 36 million PS4 players, this also isn’t one to ignore. As it happens, Sony are hosting an invite-only press event in San Francisco very soon (15th March), so we should know plenty about it in good time.
For 2016, those are the big players you should know about: expect them to be making some serious waves. And that’s not all either. I have it on good authority that a colleague is preordering a Vive as I type, so check back here in April for our first impressions!